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Release 2.x (Windows)

The new 2.x series of cPlay represents a step change in processing performance. DSP changes results in much less RAM requirements, lower CPU load and lower RAM reads & writes. These are all important factors for high quality audio playback. Use of DLLs has been elliminated (libsamplerate-0.1.5 and SoX-14.2.0 resampling is native to cPlay).

cPlay no longer RAM loads the entire cue sheet. Instead, individual tracks are RAM loaded just before each track is played. That is, only RAM for the largest track is required thus allowing for RAM playback on systems with low available RAM. Cue sheets provide track information enabling track RAM loads. Content files can also be played directly. Large files or tracks are split to accomodate lower available RAM.

With cue sheet playback, cPlay now starts much sooner. After each track start, the HDD is accessed in the background to RAM load the next track. This enables gapless playback across tracks. Tracks can be varied by rate or resolution, i.e. cue sheets can contain multiple content files of 16/44.1, 24/96... (wav, flac or both).

cPlay 2.0b36

cPlay is available in four flavours: SSE2, SSE3, SSSE3 and SSE4. SSE2 or SSE3 requires a Pentium 4 type processor. Latest Intel CPUs (Core Duo, etc.) support SSSE3 or SSE4.1. Use CPU-Z to determine CPU instruction set supported (SSE2, SSE3, SSSE3 or SSE4.1).

[2010 May 01, release notes & discussion]


Previous Releases

cPlay 2.0b35
[2010 Feb 25, release notes & discussion]
cPlay 2.0b34
[2009 Dec 22, release notes & discussion]
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Page last modified on May 07, 2010, at 10:00 PM